Posts Tagged litjson

JSON Libraries Comparison in Unity 5.5

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Unity 5.5 has been out for about a month now and it’s time to update the benchmarks for JSON libraries. Which is fastest now? Which creates the least garbage? Read on to find out!

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Which JSON Library Creates the Most Garbage?

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Which JSON library creates the most garbage? That’s a common question I get in response to my JSON articles. Today’s article finds out the answer!

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JSON Libraries Comparison Followup

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I wrote an article when Unity 5.3 came out to test its built-in JSON serializer library against some of the open source JSON libraries. Today’s article updates with Unity 5.4 and adds a requested JSON library—Full Serializer—to the mix. Has Unity 5.4 improved performance? Is the new version of JSON.NET any faster? Can Full Serializer best them all? Read on to find out!

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More JSON Performance Benchmarks

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Last week’s article benchmarked Unity 5.3’s new JsonUtility class against third-party alternatives LitJSON and Json.NET. JsonUtility came out the clear winner, but the question arose about how JsonUtility would fare with bigger or more complex JSON structures. Today’s article answers that question by benchmarking with more types of JSON documents to find out if JsonUtility can maintain its lead.

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JSON Performance Benchmarks

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Unity 5.3 came out this week and introduced a new, built-in JSON serializer library. Today’s article compares its performance against some popular third-party JSON serializer libraries to see if Unity’s version is any faster. Read on for the results!

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