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One apparent downside to the “pure code” approach to Unity app code design is that it makes less use of the Unity Editor. Because it only uses one main MonoBehaviour, there aren’t a lot of MonoBehaviour classes that can be modified by the Inspector panel- a mainstay in Unity design and debugging. Today’s article introduces another kind of auxiliary MonoBehaviour to work around this issue enabling you to use the “pure code” approach without sacrificing the Inspector panel.

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