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	<title>JacksonDunstan.com &#187; inheritance</title>
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	<description>Mastering AS3</description>
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		<title>Better Ways To Check Class Inheritance</title>
		<link>http://jacksondunstan.com/articles/1836</link>
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		<pubDate>Mon, 30 Apr 2012 09:00:24 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[inheritance]]></category>
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		<description><![CDATA[If you want to check if one class inherits another without actually having instances of those classes, you may have read my article on Checking Class Inheritance. However, as the many comments quickly pointed out, the methods of checking this may have some flaws. There were also additional methods posted in the comments that should [...]]]></description>
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		<title>Checking Class Inheritance</title>
		<link>http://jacksondunstan.com/articles/1440</link>
		<comments>http://jacksondunstan.com/articles/1440#comments</comments>
		<pubDate>Mon, 03 Oct 2011 09:00:50 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[getDefinitionByName]]></category>
		<category><![CDATA[getQualifiedSuperClassname]]></category>
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		<guid isPermaLink="false">http://jacksondunstan.com/?p=1440</guid>
		<description><![CDATA[I recently received a tip about a thread discussing an interesting problem: how to tell if one Class object represents a class that subclasses another Class object. If you had an instance of the class, you could simply use the is or instanceof keywords, but that won&#8217;t do here. Today&#8217;s article shows how to solve [...]]]></description>
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		<title>Runnables as Function Pointers</title>
		<link>http://jacksondunstan.com/articles/323</link>
		<comments>http://jacksondunstan.com/articles/323#comments</comments>
		<pubDate>Wed, 23 Sep 2009 09:00:22 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
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		<description><![CDATA[Last Friday&#8217;s article expressed some longing for C-style function pointers. It attempted to use AS3&#8242;s Namespace class to fake a function pointer. Unfortunately, this resulted in far slower code than simple direct access. Today&#8217;s article shows a technique that actually results in far faster code! The Namespace approach failed due to Namespace being a dynamic [...]]]></description>
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