Posts Tagged fullserializer

JSON Libraries Comparison in Unity 5.5

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Unity 5.5 has been out for about a month now and it’s time to update the benchmarks for JSON libraries. Which is fastest now? Which creates the least garbage? Read on to find out!

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Which JSON Library Creates the Most Garbage?

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Which JSON library creates the most garbage? That’s a common question I get in response to my JSON articles. Today’s article finds out the answer!

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JSON Libraries Comparison Followup

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I wrote an article when Unity 5.3 came out to test its built-in JSON serializer library against some of the open source JSON libraries. Today’s article updates with Unity 5.4 and adds a requested JSON library—Full Serializer—to the mix. Has Unity 5.4 improved performance? Is the new version of JSON.NET any faster? Can Full Serializer best them all? Read on to find out!

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