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	<title>JacksonDunstan.com &#187; float</title>
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	<description>Mastering AS3</description>
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		<title>Vector vs. ByteArray</title>
		<link>http://jacksondunstan.com/articles/1783</link>
		<comments>http://jacksondunstan.com/articles/1783#comments</comments>
		<pubDate>Mon, 26 Mar 2012 09:00:39 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[bytearray]]></category>
		<category><![CDATA[double]]></category>
		<category><![CDATA[float]]></category>
		<category><![CDATA[int]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[vector]]></category>

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		<description><![CDATA[Which is the fastest way to store data: Vector or ByteArray? Given that you can upload both types to Stage3D in Flash Player 11, this question has never been more relevant. So which should you use to maximize your app&#8217;s speed? Read on for the performance testing. To test the two classes out, I made [...]]]></description>
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		<title>Inline Math.ceil() Part II</title>
		<link>http://jacksondunstan.com/articles/657</link>
		<comments>http://jacksondunstan.com/articles/657#comments</comments>
		<pubDate>Fri, 02 Apr 2010 09:00:50 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[ceil]]></category>
		<category><![CDATA[float]]></category>
		<category><![CDATA[inline]]></category>
		<category><![CDATA[int]]></category>
		<category><![CDATA[math]]></category>
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		<description><![CDATA[I&#8217;ve been looking at a lot of AVM2 bytecode recently with the excellent Nemo440 AIR app. Some of the code was using my inline Math.ceil() function and I noticed that the int() cast is implemented like any other function call. Today&#8217;s article will show you how to optimize the inline Math.ceil() call even further by [...]]]></description>
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