Posts Tagged destructor

From AS3 to C#, Part 18: Resource Allocation and Cleanup

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Today we continue the series by looking at how resources—primarily memory—are acquired and cleaned up in C#. We’ll go way beyond the new operator and discuss advanced features like finalizers and using blocks that can make releasing resources much less prone to errors. Read on to learn!

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From AS3 to C#, Part 4: Abstract Classes and Functions

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Continuing from last time, this article begins covering features of C# classes that aren’t in AS3. We’ll begin with abstract classes and functions, which AS3 required workaround code to enforce even at run-time. Today’s article shows you how to use C# to cleanly enforce these at compile-time.

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