Flash makes it very easy to compress data- just call ByteArray.compress. It’s just as easy to uncompress with ByteArray.uncompress. With such convenience, it’s tempting to compress every ByteArray you send across without a second thought. But is this really a good idea? Will compressing every packet you send over a socket slow your app to a standstill? Today’s test is designed to answer just this question. Read on for the test and results!
Posts Tagged compression
Compression Speed
Feb 13
Serialize Anything: Part 2
Jan 16
One of the new features in Flash Player 11 is a native JSON encoder/decoder class. In the Serialize Anything article, I neglected to add JSON as an option for serializing and deserializing arbitrary objects. In today’s followup we’ll take a look at the performance of the native JSON class and compare it to ByteArray.readObject/writeObject and XML.