Posts Tagged compile-time

From AS3 to C#, Part 20: Preprocessor Directives

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Today’s article continues the series by looking at C#’s preprocessor support, which is like an expanded version of AS3’s compile-time constants and conditional compilation. Read on to learn about all the strange (and powerful) #something lines you can put in your code.

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Compile-Time Constants

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Alec McEachran’s latest article about constants reminded me of a trick I’ve recently learned and became a big fan of. His article expresses the pain endured by those who wish for both speed and maintainability in their AS3 apps. The solution the article doesn’t reach though is that of compile-time constants. This is truly the best of both worlds, so let’s learn about it.

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