Posts Tagged code coverage

Unit Testing Code That Uses the Unity Engine: Part 2

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Last week’s article showed a technique that you can use to abstract the Unity engine so that you can test code that uses it. Today’s article presents another technique that allows you to remove this abstraction layer so your game code is faster and more natural. Read on to learn how!

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Unit Testing Code That Uses the Unity Engine: Part 1

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How do you write unit tests for code that uses the Unity engine to play sounds, make web calls, or render graphics? Today’s article shows one solution!

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