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	<title>JacksonDunstan.com &#187; catch</title>
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	<description>Mastering AS3</description>
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		<title>Try/Catch Slowdown: Part 2</title>
		<link>http://jacksondunstan.com/articles/379</link>
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		<pubDate>Fri, 16 Oct 2009 09:00:52 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[catch]]></category>
		<category><![CDATA[errors]]></category>
		<category><![CDATA[exceptions]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[try]]></category>

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		<description><![CDATA[Today&#8217;s article is in response to a comment left about my article on try/catch slowdowns. The second time around I will provide an example that is hopefully more &#8220;real world&#8221; than the last article provided. The comment claimed: Typical real world applications will not halt the LLVM for 100000000 iterations; therefore the slowness will negligible. [...]]]></description>
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		<title>Try/Catch Slowdown</title>
		<link>http://jacksondunstan.com/articles/377</link>
		<comments>http://jacksondunstan.com/articles/377#comments</comments>
		<pubDate>Wed, 14 Oct 2009 09:00:59 +0000</pubDate>
		<dc:creator>jackson</dc:creator>
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		<description><![CDATA[Try/catch blocks are certainly a nice feature to have. They allow you to catch errors that are beyond your control and handle them in a nice manner. They also allow you to throw your own errors and handle them in the same way. This would all be great if it weren&#8217;t for the fact that [...]]]></description>
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