Using static variables and functions is slow. That was the conclusion of the previous article on statics, but the subject is actually more nuanced than that. Today we’ll explore static more in-depth and find out just why it is so slow.
Posts Tagged bytecode
I recently perused the AVM2 bytecode overview that Adobe provides and found something strange: they have special instructions for the first few local variables. Getting the first local variables is done by getlocal0, getlocal1, getlocal2, getlocal3, but then a generalized getlocal is used for local variables thereafter. This brought me to think about the performance implications of these specialized instructions. After all, why have them when you already have a generalized one? Read on to see the performance differences and if you can get any speed boost from rearranging your local variables.