Archive for June, 2013

Flash vs. HTML5: Hardware-Accelerated Bitmap Rotation and Scaling

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Flash (mostly) won the first bitmap test against HTML5 but was then defeated once rotation and scaling entered the mix. Can Flash make a comeback by leveraging hardware acceleration via Stage3D? Today’s test finds out!

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Flash vs. HTML5: Bitmap Rotation and Scaling

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Normal bitmaps can be boring, so many games spice them up by rotating and scaling them for various purposes. Rotated characters can follow the curve of a 2D terrain in a game like Dragon, Fly!. Mario himself can scale up to huge size in New Super Mario Bros.. So today we continue the HTML5 vs. JavaScript series by testing the performance of rotating and scaling bitmaps to better compare the performance across Windows, Mac, iOS, and Android. Will Flash maintain its lead? Read on to find out.

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Flash vs. HTML5: Bitmap Drawing Speed

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HTML5 is all the rage and a lot of Flash developers are either curious about it or have actually made the switch. But how does its performance stack up against Flash? That is a very complicated question, so we’ll begin today with just a simple test of the speed at which a lot of bitmaps can be drawn to the screen. Who will win? Read on to find out.

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How To Fix the XML Memory “Leak”

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Dealing with XML files can very easily trigger Flash to “leak” memory. Your app may only keep a tiny fraction of the XML file’s contents, but the whole file may stay in memory and never get garbage collected. Today’s article examines how this happens and how you can clean up all that unused memory.

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