Archive for category AS3

From AS3 to C#, Part 6: Extension Methods and Virtual Functions

Today’s article continues from the last two in discussing features of C# classes that AS3 doesn’t have. We’ll discuss extension methods and the virtual function system that trips up so many C# newcomers.

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From AS3 to C#, Part 5: Static Classes, Destructors, and Constructor Tricks

Last week’s article mostly covered abstract classes, but this week we’ll discuss an even more abstract type of class: static classes. We’ll also explore C#’s anti-constructor, known as a destructor, and some fancy ways to construct a class. Read on and learn some more class-related features that were never available to us in AS3.

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From AS3 to C#, Part 4: Abstract Classes and Functions

Continuing from last time, this article begins covering features of C# classes that aren’t in AS3. We’ll begin with abstract classes and functions, which AS3 required workaround code to enforce even at run-time. Today’s article shows you how to use C# to cleanly enforce these at compile-time.

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From AS3 to C#, Part 3: AS3 Class Parity

Picking up from last time, today we’ll finish off classes in C# from an AS3 perspective in preparation for next week when we delve into all-new concepts that aren’t in AS3 at all. Read on to learn the C# way to implement getters and setters, final functions and classes, const variables, and packages.

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From AS3 to C#, Part 2: Extending Classes and Implementing Interfaces

Let’s continue the From AS3 to C# series from last time by continuing to investigate C# classes from an AS3 developer’s point of view. Today’s article will cover class inheritance, interface implementing, and interface inheritance.

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From AS3 to C#, Part 1: Class Basics

This article is for the AS3 developer who’s decided to switch to Unity and doesn’t know the first thing about programming in C#. It’ll walk you through the basics of C# to get you oriented and productive.

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From Flash to Unity

Today marks a big change for JacksonDunstan.com and the Tip of the Week e-mail list. After writing about AS3, Flash, and AIR for five years and 317 articles, I’m going to start writing about C# and Unity3D. Today I have posted two articles. The first talks about why I’m switching from Flash to Unity and the second is the beginning of a series of transitional articles entitled From AS3 to C#. Read on for the first article.

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Should You Bother Giving Variables a Type?

Many modern strongly-typed languages have introduced a way for you to not have to type a variable’s type. In C#, you can use var instead of the actual type. In C++, you use auto. AS3 has a similar feature with it’s “untyped” type: *. In those other languages, var and auto are syntax sugar that the compiler replaces with the actual type. Will the AS3 compiler and/or Flash Player do the same for us? Today’s article finds out if it’s safe to skip the type and just use *.

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Faster Functional Methods for Array and Vector

Four years ago I tested the functional programming-style methods of Array and Vector: every, filter, forEach, map, and some. In that article I showed that these functions are much slower than doing the same task through traditional loops. Today’s article seeks to improve the performance of the functional methods while retaining readability by using ASC 2.0′s [Inline] metadata. Can homemade versions of these functions beat the built-in ones from Adobe? Read on to find out!

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