jackson
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Homepage: http://jacksondunstan.com
Posts by jackson
How To Use a Profiler To Get Better Performance
Monday, March 12th, 2012Tags: math, optimize, performance, profiler, sort, TheMiner, vector
Posted in AS3 | 22 Comments
Stage3D Draw Calls: Part 3
Monday, March 5th, 2012Tags: draw call, hardware, performance, software, stage3d, texture
Posted in AS3 | 9 Comments
Stage3D Draw Calls: Part 2
Monday, February 27th, 2012Tags: draw call, hardware, performance, software, stage3d, texture
Posted in AS3 | 5 Comments
Stage3D Draw Calls: Part 1
Monday, February 20th, 2012Tags: bitmap, draw call, gpu, performance, sprite, stage3d
Posted in AS3 | 24 Comments
Compression Speed
Monday, February 13th, 2012Tags: compression, deflate, performance, zlib
Posted in AS3 | 6 Comments
Repeatable Random Performance
Monday, February 6th, 2012Tags: mersenne twister, performance, random, repeatable
Posted in AS3 | 20 Comments
Why Static Is Slow
Monday, January 30th, 2012Tags: bytecode, compiler, non-static, performance, static, variable
Posted in AS3 | 22 Comments
Simple 2D With Stage3D
Monday, January 23rd, 2012Tags: 2d, agal, hardware, index buffer, performance, shader, sprite, stage3d, texture, vertex buffer
Posted in AS3 | 10 Comments
Serialize Anything: Part 2
Monday, January 16th, 2012Tags: bytearray, compress, compression, JSON, object, performance, readObject, serialize, size, writeObject, XML
Posted in AS3 | 9 Comments
Static vs. Non-Static
Wednesday, January 11th, 2012Tags: field, non-static, performance, property, read, static, write
Posted in AS3 | 17 Comments