jackson
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Homepage: http://jacksondunstan.com
Posts by jackson
Using Alpha Textures With Stage3D
Monday, May 14th, 2012Tags: alpha, performance, sorting, stage3d, texture, transparent
Posted in AS3 | 2 Comments
Sorted Array
Monday, May 7th, 2012Tags: array, binary sort, index, insert, performance, sort
Posted in AS3 | 13 Comments
Better Ways To Check Class Inheritance
Monday, April 30th, 2012Tags: class, inheritance, interface, performance
Posted in AS3 | 1 Comment
Function Performance Update
Monday, April 23rd, 2012Tags: call, dynamic, function, interface, method, performance, plain, static, variable
Posted in AS3 | 3 Comments
Faster Stage3D Rendering With View Frustum Culling
Monday, April 16th, 2012Tags: camera, culling, hidden surface determination, performance, stage3d, view frustum culling
Posted in AS3 | 9 Comments
Double the Performance of Stage3D Apps
Monday, April 9th, 2012Tags: index buffer, performance, shader, shader program, stage3d, state, texture, vertex buffer
Posted in AS3 | 15 Comments
Building Strings
Monday, April 2nd, 2012Tags: ascii, build, bytearray, character, concatenate, performance, plus, string, utf
Posted in AS3 | 15 Comments
Vector vs. ByteArray
Monday, March 26th, 2012Tags: bytearray, double, float, int, number, performance, vector
Posted in AS3 | 9 Comments
Compile Time Only
Monday, March 19th, 2012Tags: class, compile, const, final, function, performance, runtime, var
Posted in AS3 | 13 Comments
How To Use a Profiler To Get Better Performance
Monday, March 12th, 2012Tags: math, optimize, performance, profiler, sort, TheMiner, vector
Posted in AS3 | 22 Comments