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	<title>Comments on: Dynamic Access: Part 1 (Indexing Arrays and Vectors)</title>
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	<description>Mastering AS3</description>
	<lastBuildDate>Mon, 14 May 2012 17:02:12 +0000</lastBuildDate>
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		<title>By: Alec McEachran</title>
		<link>http://jacksondunstan.com/articles/227/comment-page-1#comment-37</link>
		<dc:creator>Alec McEachran</dc:creator>
		<pubDate>Wed, 16 Sep 2009 22:22:58 +0000</pubDate>
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		<description>Jackson, we seem to be reading one another&#039;s blogs today! You&#039;ve got some interesting stuff.

Another aside: if precision is not an issue (and if it is why are you using Flash?) then sine and cosine approximation can be done very fast, though inline: http://bit.ly/5J9F5. I realise that this isn&#039;t your point, but since you mention the Math.sin() and Math.cos() methods it&#039;s a worthwhile cross-reference.</description>
		<content:encoded><![CDATA[<p>Jackson, we seem to be reading one another&#8217;s blogs today! You&#8217;ve got some interesting stuff.</p>
<p>Another aside: if precision is not an issue (and if it is why are you using Flash?) then sine and cosine approximation can be done very fast, though inline: <a href="http://bit.ly/5J9F5" rel="nofollow">http://bit.ly/5J9F5</a>. I realise that this isn&#8217;t your point, but since you mention the Math.sin() and Math.cos() methods it&#8217;s a worthwhile cross-reference.</p>
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