Introduction to AGAL: Part 3

Continuing from last time, in today’s article we’ll discuss the process of building and using basic shaders. This forms the basis of all Flash 11 Stage3D engines, so you’ll be learning how hardware-accelerated 3D shaders are built from the ground up. The first step in building the shader is to assemble the AGAL assembly source … Continue reading Introduction to AGAL: Part 3